Swamp Thing Maquette
- Price : $820/$800
- Limited Edition: (EX)250/500
- Product Size : Height: 23.62" (60 cm) x Width: 12.25" (31.1 cm) x Depth: 14" (35.6 cm) *
ABOUT THIS MAQUETTE
“I am a ghost out of time. Condemned to a moment that is far beyond the world of clocks and calendars and the rhythms of nature…”
The Avatar of the Green arises! Sideshow is proud to present a shambling shadow of the swamplands- the Swamp Thing Maquette.
Sculptor Paul Komoda explains, “This is my homage to the what the artists Stephen Bissette and John Totleben had created. I love their particular take on the character, and I hadn’t seen it done ever before sculpturally. I felt it was my duty to manifest it in this particular form.”
The Swamp Thing Maquette measures 24” tall on an environmental polyresin base designed to emulate the muck and mire from which he has emerged. There is a clear water feature beneath his feet, as well as a muddy embankment with trees and various swamp fauna.
Swamp Thing has an intricate tangle of vines, roots, and tendrils emerging from his body, capturing the movement of his ever-changing natural form that balances humanoid musculature with living, growing vegetation. His sturdy body is made with vinyl, with PVC for his smaller parts to capture and preserve the immense detail in each layer of his form.
The tuberous growths on Swamp Thing’s back are a reference to the hallucinogenic sweet potatoes the character produces in the comics. His entire body is painstakingly painted in a variety of earthen tones, giving depth and texture to each of the various plants that make up his form.
The Exclusive edition of the Swamp Thing Maquette includes Cranius of the Un-Men, measuring 4” tall atop a proximity polyresin base that can be displayed near Swamp Thing for an enhanced display. Cranius himself is cast in translucent vinyl, giving this formidable foe of Swamp Thing a detailed, fleshy appearance.
Swamp Thing can be a gentle soul or a terrifying sight to behold! Capture the essence of this elemental avatar and add the Swamp Thing Maquette to your collection today.
- Artists
Brenton Henriques
Casey Love (Paint)
Paul Komoda (Sculpt)
Anthony Mestas (Paint)
Steve Riojas (Paint)
Chadwick Andersen
Daniel Staig
The Sideshow Design and Development Team
출처 : https://www.sideshow.com/blog/behind-the-vines-sculpting-the-swamp-thing-maquette/
Today, we’re showing you some behind the scenes looks at Paul Komoda’s incredible hand-sculpt work for the Swamp Thing Maquette, along with the insight we gained after seeing the massive monster on Sideshow Live.
Let’s start with a look from Paul’s concept sketchbook!
“This is my homage to the what the artists Stephen Bissette and John Totleben had created for the Alan Moore run on the series. I love their particular take on the character, and I hadn’t seen it done ever before sculpturally. I felt it was my duty to manifest it in this particular form.”
Paul worked on many detailed sketches of Swamp Thing, to study anatomy and pose, and to conceptualize the growth of his body and the swamp environment of his base. The toned-paper sketch was colored with watercolors, and Paul used gouache for the white highlights.
Early in the process, Paul sculpted a mini-maquette out of Super Sculpey in order to have a 3D visual reference for himself. He brought the miniature to Sideshow Live– its base even had the tiny turtle and snake as seen on the full maquette!
Swamp Thing has incredibly intricate vines, roots, and tendrils emerging from his body, seen here in his stoic portrait. There is immense movement in the sculpture, showing the ever-changing nature of the creature’s construction.
“The tuberous growths on Swamp Thing’s back,” Komoda said, “are meant to reference the hallucinogenic sweet potatoes the character produces in the comics.”
The base design is full of immersive elements that give life to the swamp and muck that the monster is skulking over. On the prototype of the maquette, there is water effect with an appropriately slimy-looking moss embankment as the environment transitions to trees, mud, and rocks.
Swamp Thing’s environment includes some fauna friends for this formidable flora, including a snake and a snapping turtle (which the team affectionately calls Snappy) resting on the bank.
Swamp Thing’s anatomy has a unique balance of living, growing vegetation and also humanoid musculature.
Paul and the design team worked to achieve a balance of the organic versus the anatomical, which results in the appearance of ligaments and muscle tissue in his bulking figure, although after paint application the creature appears to be entirely plant-based. This helps capture Swamp Thing‘s conflicted identity in every inch of the maquette.
The result of all this work, and sculptor Paul Komoda’s interesting insights, is the incredible Swamp Thing Maquette. Grotesque and elegant in its depiction of the mysterious monster, this piece is a must-have for fans of the character’s epic saga.
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